Audio Composition Editor Complete Tutorial
Introduction to the Audio Composition Editor
The Audio Composition Editor is a multi-track timeline-based audio workstation inside Unity that allows you to create complex audio mixes, arrange sound effects and music, and export professional audio compositions.

Opening the Composition Editor
Go to Tools -> USM -> Audio Composition Editor

The editor window will open, showing an empty timeline with tools
Understanding the Interface
Main Components:
Timeline Ruler: Shows time in seconds at the top
Track Headers: Left side with track names and controls
Track Lanes: Right side where audio clips are placed
Toolbar: Top section with playback and editing tools
Playhead: Red line that shows current playback position
Tools Available:
Select Tool (V): Select and move clips
Cut Tool (C): Split clips at specific points
Trim Tool (T): Adjust start/end points of clips
Step 1: Setting Up Your First Composition
Adding Tracks
Click "Add Track" in the toolbar
Name your first track "Background Music"
Add a second track named "Sound Effects"
Add a third track named "UI Sounds"

Track Controls Explained:
Volume Slider: Controls track volume (0.0 to 1.0)
Solo (S): Play only this track
Mute (M): Silence this track
Delete (X): Remove the track

Step 2: Adding Audio to the Timeline
Method 1: Drag and Drop
Find audio files in your Project window
Drag them directly onto the track lanes
Position them where you want them to start

Method 2: Right-Click Menu
Right-click on a track lane at your desired start time
Right-click on a clip to edit it

Adding Example Clips:
Drag a background music file to the "Background Music" track at time 0:00
Drag a jump sound to the "Sound Effects" track at time 2:00
Drag a menu click to the "UI Sounds" track at time 1:50
Step 3: Basic Clip Editing
Moving Clips
Select the Select Tool (V)
Click and drag clips left/right to change their start time
Drag between tracks to move clips to different tracks
Trimming Clips
Select the Trim Tool (T)
Hover over clip edges until you see trim handles
Drag the handles to make clips shorter or longer
Orange handles appear when trim tool is active
Example: Trimming Background Music
Select Trim Tool
Drag the right edge of your background music to 30 seconds
Notice the clip gets shorter but the audio content is preserved
Step 4: Advanced Clip Operations
Cutting/Splitting Clips
Select the Cut Tool (C)
Click on a clip where you want to split it
The clip divides into two separate clips
You can now move or delete each part independently

Example: Creating a Sound Sequence
Add an "explosion" sound effect at 5:00
Use Cut Tool to split it at 5:02
Move the second part to 5:05
Now you have two explosions in sequence
Duplicating Clips
Right-click on a clip
Select "Duplicate Clip" (or press Ctrl+D)
A copy appears immediately after the original
Drag it to your desired position
Step 5: Timeline Navigation and Playback
Zoom Controls
Use the Zoom slider in the toolbar
Scroll wheel while hovering over timeline
Zoom range: 0.1x (very zoomed out) to 3.0x (very zoomed in)
Playback Controls
Play (Space): Start playback from current position
Pause (Space): Pause playback
Stop (Ctrl+S): Stop and reset to beginning
Click timeline: Jump playhead to clicked position
Drag playhead: Scrub through audio manually
Playhead Navigation
Home key: Jump to start of composition
End key: Jump to end of composition
Click ruler: Jump to specific time
Step 6: Working with Multiple Tracks
Track Organization
Reorder tracks by dragging track headers up/down
Rename tracks by clicking the name in track header
Color code tracks for visual organization
Volume Balancing
Adjust individual track volume sliders
Use Solo button to isolate specific tracks
Use Mute button to silence tracks during editing
Example Mix Setup:
Background Music track: Volume 0.6
Sound Effects track: Volume 0.8
UI Sounds track: Volume 0.4
Step 7: Advanced Features
Fade Effects
Select a clip with the Select Tool
In the Inspector panel (when clip is selected)
Adjust Fade In and Fade Out values
Visual fade curves appear on the clip
Clip Volume Control
Select a clip
In Inspector, adjust Clip Volume (0.0 to 1.0)
Each clip can have individual volume levels
Loop Points
Select a music clip
Enable Loop in Inspector
Clip will repeat during playback
Step 8: Real-time Preview and Testing
Listening to Your Mix
Press Space to play your entire composition
Watch the playhead move across the timeline
All tracks play simultaneously
Use Solo/Mute to focus on specific elements
Scrubbing for Precision
Drag the playhead while audio is playing
Hear real-time audio as you scrub
Perfect for finding exact timing points
Step 9: Saving and Exporting
Saving Your Composition
The composition automatically saves with your Unity project. All clip positions, edits, and track settings are preserved.
Exporting to WAV File
Click "Export to WAV" in the toolbar
Choose a save location and filename
The system processes your entire mix
A single WAV file containing all tracks is created
Export Settings:
Format: 44.1kHz, 16-bit stereo WAV
Quality: Professional broadcast quality
Duration: Exact length of your longest track
Mix: All tracks combined with their volume levels
Advanced Techniques
Creating Rhythm Patterns
Add a drum sound to a track
Duplicate it multiple times (Ctrl+D)
Space duplicates evenly for rhythm
Adjust timing for complex patterns
Building Tension
Start with quiet background music
Gradually increase volume over time
Add more frequent sound effects
Use fade ins for smooth transitions
Layering Sounds
Place similar sounds on different tracks
Adjust individual volumes and timing
Create rich, complex audio textures
Use mute/solo to test layers
Keyboard Shortcuts Reference
Shortcut
Action
Space
Play/Pause
Ctrl+S
Stop playback
V
Select Tool
C
Cut Tool
T
Trim Tool
Ctrl+Z
Undo
Ctrl+Y
Redo
Ctrl+D
Duplicate selected clip
Delete
Remove selected clip
Home
Jump to start
End
Jump to end
Troubleshooting Common Issues
"No sound during playback"
Check that tracks aren't muted
Verify audio files are properly imported
Ensure Audio Manager is in your scene
"Clips won't move/trim"
Make sure you're using the correct tool
Check that no other operation is in progress
Try selecting the clip first
"Export failed"
Ensure you have write permissions to save location
Check that composition has audio content
Verify no audio files are missing or corrupted
"Performance issues"
Reduce number of simultaneous tracks
Use shorter audio clips
Close other applications
Best Practices
Organization Tips:
Name tracks clearly (e.g., "Music - Main Theme")
Color code tracks by category
Use folders for complex projects
Save frequently during long sessions
Audio Quality:
Normalize audio levels before importing
Use consistent sample rates (44.1kHz recommended)
Avoid clipping - keep peaks below 0dB
Use fades to prevent clicks and pops
Workflow Efficiency:
Use keyboard shortcuts for common actions
Zoom appropriately for the task
Solo tracks when editing specific elements
Save versions before major changes
Conclusion
You've now mastered the Audio Composition Editor! You can:
Create multi-track audio compositions
Arrange and edit clips on a timeline
Use professional editing tools
Mix and balance multiple audio elements
Export finished compositions
The Composition Editor turns Unity into a powerful audio workstation, perfect for creating game audio, soundscapes, music beds, and professional audio mixes without ever leaving your development environment.
Next Steps: Experiment with creating compositions for your game menus, cutscenes, or ambient environments. The more you use the editor, the more efficient and creative you'll become!
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