exclamationTroubleshooting Common Issues

"Sound doesn't play"

  • Check if Audio Manager is in the scene

  • Verify the sound exists in Audio Library

  • Check volume settings (global, category, individual)

  • Ensure audio clip is assigned to the sound asset

"Too many audio sources error"

  • Increase Initial Pool Size in Audio Manager inspector

  • Or use USM.StopAllSFX() to clear existing sounds

  • Implement sound priority in your game logic

"Audio cutting out"

  • Sounds are being stopped prematurely

  • Check if objects are being destroyed before sound finishes

  • Use USM.IsPlaying(audioID) to check sound status

  • Consider using longer fade outs

Scene Persistence

Making Audio Manager Persistent:

Scene Transition Example:

Advanced Configuration

Custom Initialization:

Runtime Configuration:

Last updated