Troubleshooting Common Issues
"Sound doesn't play"
Check if Audio Manager is in the scene
Verify the sound exists in Audio Library
Check volume settings (global, category, individual)
Ensure audio clip is assigned to the sound asset
"Too many audio sources error"
Increase Initial Pool Size in Audio Manager inspector
Or use
USM.StopAllSFX()to clear existing soundsImplement sound priority in your game logic
"Audio cutting out"
Sounds are being stopped prematurely
Check if objects are being destroyed before sound finishes
Use
USM.IsPlaying(audioID)to check sound statusConsider using longer fade outs
Scene Persistence
Making Audio Manager Persistent:
Scene Transition Example:
Advanced Configuration
Custom Initialization:
Runtime Configuration:
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