Getting Started Guide
Universal Audio Manager - Getting Started Guide
Creating Your First Audio Asset
Step 1: Open the Audio Creator
In Unity, go to Tools → USM → Audio Creator
This opens the Audio Creator window where you can create new sound assets


Step 2: Create a Sound Effect (SFX)
Make sure you're on the "SFX Creator" tab
Fill in the basic information:
SFX Name: Enter "JumpSound" (this will be the name you use in code)
Audio Clip: Click the circle button and select an audio file from your project
Adjust the settings (optional):
Volume: 1.0 (full volume)
Pitch: 1.0 (normal speed)
Loop: Leave unchecked (for one-shot sounds)
Spatial Blend: 0.0 (2D sound)
Click "Create SFX Asset"

the created audio you can find in Asset/AudioData/
Checking Your Audio in the Library
Step 3: View Your Created Audio
Go to Tools → USM → Audio Library

You'll see your newly created "JumpSound" in the list
Click the foldout arrow next to your sound to see all its settings
You can:
Click "Play" to preview the sound
Click "Edit" to modify the settings
Click "Stop" to stop playback
Step 4: Verify Audio Settings
In the Audio Library, you can see and edit:
Audio Clip: The sound file being used
Volume: How loud the sound plays
Pitch: The playback speed
Loop: Whether the sound repeats

Editing Your Audio Clip
Step 5: Edit the Audio File
In your Project window, find the audio file you used
Right-click on the audio file

Select "Open in Audio Editor"
This opens the Audio Clip Editor window

Step 6: Trim the Audio (Optional)
In the Audio Clip Editor, you'll see the waveform of your sound
Drag the orange handles at the start and end to trim the audio
Use the play button to preview your changes
Adjust fade in/out if needed using the sliders
Step 7: Save Your Edits
Click "Save Audio File" (Ctrl+S)
Confirm you want to apply the changes
The original audio file is now updated with your edits

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